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Saturday, March 3, 2012

The Dark - Flavor Text


Angry Mob - (none)

Blood of the Martyr - The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.

Brainwash - "They're not your friends; they despise you. I'm the only one you can count on. Trust me."

Cleansing - (none)

Dust to Dust - Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.

Exorcist - Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

Fasting - (none)

Festival - Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.

Fire and Brimstone - (none)

Holy Light - "Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." - The Book of Tal

Knights of Thorn - "With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." - Tivadar of Thorn, History of the Goblin Wars

Martyr's Cry - "It is only fitting that one such as I should die in pursuit of knowledge." - Vervamon the Elder

Miracle Worker - "Those blessed hands could bring surcease to even the most tainted soul." - Sister Betje, Miracles of the Saints

Morale - "After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." - Tivadar of Thorn, History of the Goblin Wars

Pikemen - "As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes 'til I give the word,' I said." - Maeveen O'Donagh, Memoirs of a Soldier

Preacher - (none)

Squire - "Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly deliver, and greete of strengthe." - Geoffrey Chaucer, The Canterbury Tales

Tivadar's Crusade - (none)

Witch Hunter - (none)


Amnesia - "When one has witnessed the unspeakable, 'tis sometimes better to forget." - Vervamon the Elder

Apprentice Wizard - (none)

Dance of Many - (none)

Deep Water - (none)

Drowned - We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."

Electric Eel - (none)

Erosion - (none)

Flood - "A dash of cool water does wonders to clear a cluttered battlefield." - Vibekke Ragnild, Witches and War

Ghost Ship - "That phantom prow split the storm as lightning cast its long shadow on the battlefield below." - Mireille Gaetane, The Valeriad

Giant Shark - (none)

Leviathan - (none)

Mana Vortex - (none)

Merfolk Assassin - (none)

Mind Bomb - (none)

Psychic Allergy - (none)

Riptide - (none)

Sunken City - (none)

Tangle Kelp - (none)

Water Wurm - (none)


Ashes to Ashes - "All rivers eventually run to the sea. My job is to sort out who goes first." - Maeveen O'Donagh, Memoirs of a Soldier

Banshee - Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

Bog Imp - On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.

Bog Rats - Their stench was vile and strong enough, but not nearly as powerful as their hunger.

Curse Artifact - Voska feared the artifact had come too easily.

Eater of the Dead - Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

Frankenstein's Monster - (none)

Grave Robbers - "If you don't have your health, you don't have anything." - Proverb

Inquisition - Many of those entrusted to Primata Delphine's care tended to express themselves with screams.

Marsh Gas - "Comes right outta th' ground. If ya can smell it, it's too late." - Keevy Bogsbury

Murk Dwellers - When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

Nameless Race - (none)

Rag Man - "Aw, he's just a silly, dirty little man. What's to be afraid of?"

Season of the Witch - (none)

The Fallen - Magic often masters those who cannot master it.

Uncle Istvan - Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

Word of Binding - "That was the worst experience of my days, standing there helpless as they killed my whole troop." - Maeveen O'Donagh, Memoirs of a Soldier

Worms of the Earth - The ground collapsed, leaving nothing but the great Worms' mucous residues.


Ball Lightning - (none)

Blood Moon - Heavy light flooded across the landscape, cloaking everything in deep crimson.

Brothers of Fire - Fire is never a gentle master.

Cave People - (none)

Eternal Flame - (none)

Fire Drake - (none)

Fissure - "Must not all things at the last be swallowed up in death?" - Plato

Goblin Caves - The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.

Goblin Digging Team - "From down here we can make the whole wall collapse" "Uh, yeah, boss, but how do we get out?"

Goblin Hero - They attack in an orgy of rage and madness, but only one seemed as focused on killing us as the sheer joy of battle.

Goblin Rock Sled - (none)

Goblin Shrine - "I knew it weren't no ordinary pile of—you know." - Norin the Wary

Goblin Wizard - (none)

Goblins of the Flarg - (none)

Inferno - "Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." - Mairsil, called the Pretender

Mana Clash - (none)

Orc General - "Your army must fear you more than the enemy. Only then will you triumph." - Malga Phlegmtooth

Sisters of the Flame - We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.


Carnivorous Plant - "It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." - Vervamon the Elder

Elves of Deep Shadow - "They are aberrations who have turned on everything we hold sacred. Let them be cast out." - Ailheen, Speaker of the Council

Gaea's Touch - (none)

Hidden Path - "Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." - Vervamon the Elder

Land Leeches - "The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." - Vervamon the Elder

Lurker - "Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." - Maeveen O'Donagh, Memoirs of a Soldier

Marsh Viper - "All we had left were their black and bloated bodies." - Maeveen
O'Donagh, Memoirs of a Soldier

Niall Silvain - This is his domain, and while you remain here you must value all life as you value your own.

People of the Woods - "Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." - Vervamon the Elder

Savaen Elves - "Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" - Sidaine of Savaen

Scarwood Bandits - (none)

Scarwood Hag - (none)

Scavenger Folk - String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.

Spitting Slug - (none)

Tracker - (none)

Venom - "I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead and gone." - Maeveen O'Donagh, Memoirs of a Soldier

Whippoorwill - If the Whippoorwill remains silent, the soul has not reached its reward.

Wormwood Treefolk - (none)


Marsh Goblins - Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.

Dark Heart of the Wood - Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Scarwood Goblins - Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.


Barl's Cage - For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.

Bone Flute - After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.

Book of Rass - (none)

Coal Golem - "Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." - Lydia, Countess Brellis

Dark Sphere - "I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." - Barl, Lord Ith

Diabolic Machine - "The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." - Sevti Mukul, The Fall of Alsoor

Fellwar Stone - "What do you have that I cannot obtain?" - Mairsil, called the Pretender

Fountain of Youth - The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

Living Armor - Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.

Necropolis - (none)

Reflecting Mirror - (none)

Runesword - (none)

Scarecrow - There was more malice in its button eyes than should have been possible in something that had never known life.

Skull of Orm - Though lifeless, the Skull still possessed a strange power over the flow of magic.

Standing Stones - (none)

Stone Calendar - The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.

Tormod's Crypt - The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

Tower of Coireall - (none)

Wand of Ith - (none)

War Barge - (none)


City of Shadows - (none)

Maze of Ith - (none)

Safe Haven - (none)

Sorrow's Path - (none)

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