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Thursday, September 1, 2011

Antiquities - Flavor Text



WHITE

Argivian Archaeologist - Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.

Argivian Blacksmith - Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.

Artifact Ward - (none)

Circle of Protection: Artifacts - (none)

Damping Field - Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.

Martyrs of Korlis - (none)

Reverse Polarity - (none)



BLUE

Drafna's Restoration - Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact.

Energy Flux - (none)

Hurkyl's Recall - This spell, attributed to Drafna, was actually the work of his wife Hurkyl.

Power Artifact - (none)

Reconstruction - (none)

Sage of Lat-Nam - (none)

Transmute Artifact - (none)



BLACK

Artifact Possession - Any black mage could coax a Thraxodemon to inhabit a magical device.

Gate to Phyrexia - "The warm rain of grease on my face immediately made it clear I had entered Phyrexia."Jarsyl, Diary

Haunting Wind - These devices lured so many spirits that sometimes entire battlefields would become haunted at once.

Phyrexian Gremlins - (none)

Priest of Yawgmoth - (none)

Xenic Poltergeist - (none)

Yawgmoth Demon - (none)



RED

Artifact Blast - The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.

Atog - (none)

Detonate - (none)

Dwarven Weaponsmith - (none)

Goblin Artisans - (none)

Orcish Mechanics - (none)

Shatterstorm - Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.



GREEN

Argothian Pixies - After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.

Argothian Treefolk - Haunting cries we hear in our dreams. As the forest dies, a death from machines.

Citanul Druid - Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle.

Crumble - The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.

Gaea's Avenger - After the destruction of Argoth, Gaea was willing to instill a portion of her own powers into some of her more vengeful followers.

Powerleech - The Forest of Argoth has developed a resistance to mechanical intrusion.

Titania's Song - (none)



ARTIFACTS

Amulet of Kroog - Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city's glory.

Armageddon Clock - (none)

Ashnod's Altar - (none)

Ashnod's Battle Gear - This horrid invention clearly illustrates why Mishra's lieutenant was feared as much by her troops as by her foes.

Ashnod's Transmogrant - Ashnod found few willing to trade their humanity for the power she offered them.

Battering Ram - By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

Bronze Tablet - (none)

Candelabra of Tawnos - Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.

Clay Statue - Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.

Clockwork Avian - (none)

Colossus of Sardia - From the Sardian mountains wakes ancient doom:Warrior born from a rocky womb.

Coral Helm - (none)

Cursed Rack - Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.

Dragon Engine - Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.

Feldon's Cane - Feldon found the first of these canes frozen in the Ronom Glacier

Golgothian Sylex - From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia.

Grapeshot Catapult - For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices.

Ivory Tower - Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

Jalum Tome - This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.

Mightstone - While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.

Millstone - More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.

Mishra's War Machine - (none)

Obelisk of Undoing - The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

Onulet - An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.

Ornithopter - Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.

Primal Clay - (none)

Rakalite - Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.

Rocket Launcher - What these devices lacked in subtlety, they made up in strength.

Shapeshifter - Born like a Phoenix from the Flame, But neither Bulk nor Shape the same. - Jonathan Swift, "Vanbrug's House"

Staff of Zegon - Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.

Su-Chi - Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.

Tablet of Epityr - Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.

Tawnos's Coffin - (none)

Tawnos's Wand - (none)

Tawnos's Weaponry - When Urza's war machines became too costly, Tawnos's weaponry replaced them.

Tetravus - (none)

The Rack - Invented in Mishra's earlier days, the Rack was once his most feared creation.

Triskelion - A brainchild of Tawnos, the Triskelion proved its versatility and usefulness in many of the later battles between the brothers.

Urza's Avenger - Unable to settle on just one design, Urza decided to create one versatile being.

Urza's Chalice - When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.

Urza's Miter - (none)

Wall of Spears - Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

Weakstone - During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

Yotian Soldier - After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.



LAND

Mishra's Factory - (none)

Mishra's Workshop - Though he eventually came to despise Tocasia, Mishra listened well to her lessos on clarity of purpose. Unlike his brother, he focused his mind on a single goal.

Strip Mine - Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Urza's Mine - Mines became common as cities during the days of the artificers.

Urza's Power Plant - Artifact construction requires immense resources.

Urza's Tower - Urza always put Tocasia's lessons on resource-gathering to effective use.

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