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Tuesday, January 1, 2002

M:TG.COM Articles - Making Magic - 2002



Feature Article

01-02-02 - Welcome to magicthegathering.com - {TORMENT Week 1}


Making Magic 
01-07-02 - Designing the Nightmare Mechanic - Nightmare Week - {TORMENT Week 2}
01-14-02 - How Torment Became the Black Set - {TORMENT Week 3}
01-21-02 - Defining Mechanics and Keywords - Madness Week
01-28-02 - Why Bad Card Exist

02-04-02 - Classic Creature Types and Cephalids - Cephalid Week
02-11-02 - Designing the Split Card Concept
02-18-02 - Designing Color Hosers - Color Hoser Week 
02-19-02 - The Color Wheel - Feature Article
02-25-02 - Defining Rare Cards and Why Some Are Bad

03-04-02 - How Legends Affected Magic Design - Legends Week 
03-11-02 - Timmy, Johnny, and Spike Player Psychographs
03-18-02 - Rosewater's Flavor Text from Mirage and Tempest Block - Flavor Text Week
03-25-02 - The Godbook and Humor in Flavor Text

04-01-02 - Tweaking Cards - Land Destruction Week - April Fools Article
04-08-02 - You Make the Card Ability Trends
04-15-02 - Designing Creature Enchantments - Enchant Creature Week
04-22-02 - R&D When Not At Work 
04-29-02 - Designing Wishes - Wish Week - {JUDGMENT Week 1}

05-06-02 - Designing the Phantom Mechanic - {JUDGMENT Week 2}
05-13-02 - Using the Graveyard in Design - Graveyard Week
05-20-02 - Simplicity in Design
05-27-02 - Simplicity Follow Up and Tokens in Design - Token Week

06-03-02 - Designing Judgment Cards
06-10-02 - Designing Commons - Commons Week
06-17-02 - Making Magic Mailbag June 2002
06-24-02 - Life Gain and Design - Life Gain Week

07-01-02 - Selecting Eighth Edition and Player Perspectives
07-08-02 - Defining Cycles - Cycle Week
07-15-02 - Wizard's View of Type 1 (Vintage)
07-22-02 - Designing Squirrels - Squirrel Week
07-29-02 - Why Good Cards Had to Leave Eighth Edition

08-05-02 - Examining Arabian Nights - Arabian Nights Week
08-12-02 - Set Codenames
08-19-02 - Alternate Play Costs in Alliances and Mirage - Alternate Play Cost Week
08-26-02 - Designing Famous Cards from Temest, Urza's Destiny, and Odyssey


09-02-02 - Mailbag - Making Magic September 2002
09-09-02 - Designing Morph - ONSLAUGHT Week 1
09-16-02 - Bringing Back Cycling - ONSLAUGHT Week 2
09-23-02 - Origins of the Tribal Theme - Tribal Week
09-30-02 - Mark Rosewater on Unofficial Leaks

10-07-02 - Random Things About Goblins - Goblin Week
10-14-02 - Designing the Tribal Theme
10-21-02 - The Philosophy of Green - Green Week
10-28-02 - R&D Behind the Scenes

11-04-02 - Designing Infinite Combos - Mana Engine Week
11-11-02 - Six Mistakes by Mark Rosewater
11-18-02 - The Consolidation of Creature Types - Beast Week
11-25-02 - How Players Can Impact the Game

12-02-02 - Designing the Maro Card - My Favorite Card Week
12-09-02 - Mailbag - Making Magic December 2002
12-16-02 - Designing Tempest Cards - Tempest Week
12-23-02 - 2002 Favorite - Why Bad Card Exist


COLUMN ARCHIVE
Feature Article
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Making Magic
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Taste the Magic/Savor the Flavor
2005 2006 2007 2008 2009 2010 2011
Latest Developments
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Select Articles
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Theme Weeks 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

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