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Friday, January 1, 2010

M:TG.COM Articles - Making Magic - 2010


01-04-10 - Lessons from a Cruise on the Disney Magic
01-11-10 - Designing Milling Cards - Milling Week
01-18-10 - Designing the Second Set of a Block and Worldwake - WORLDWAKE Week 1
01-25-10 - Designing Multikicker - WORLDWAKE Week 2

02-01-10 - Desgining Worldwake Cards
02-08-10 - Design, Human Behavior, and Animating Lands - When Lands Attack Week
02-15-10 - Nuts & Bolts - Design Skeleton
02-22-10 - Spin-off Mechanics - Multikicker Week

03-01-10 - Illustrating Fun Through Contrast (Fun-Off) - Part I
03-08-10 - Exploring Mark Rosewater's Desk - Adventure Week
03-15-10 - Illustrating Fun Through Contrast (Fun-Off) - Part II
03-22-09 - Designing for Drafting - Draft Week
03-29-10 - Designing Eldrazi - RISE OF THE ELDRAZI Week 1

04-05-10 - Designing a Set Around the Eldrazi - RISE OF THE ELDRAZI Week 2
04-12-10 - Design Concept - Spread, and Rise of the Eldrazi - RISE OF THE ELDRAZI Week 3
04-19-10 - Developing Rise of the Eldrazi Cards
04-26-10 - Design Concept - Bio-Dome, and Rise of the Eldrazi - Eldrazi Week

05-03-10 - Ten Principles of Good Design - Part I
05-10-10 - Designing the Level-Up Mechanic - Level-Up Week
05-17-10 - Ten Principles of Good Design - Part II
05-24-10 - Designing the Rebound Mechanic - Rebound Week
05-31-10 - Holiday - Memorial Day

06-07-10 - Disadvantage and Auras - Aura Week 2
06-14-10 - The Reason for Multiplayer Products - ARCHENEMY Week
06-21-10 - Head Designer, Rules Manager, and Developers
06-28-10 - Designing Magic 2011 - MAGIC 2011 Week 1

07-05-10 - Distinctions to Magic 2011 - MAGIC 2011 Week 2
07-12-10 - How Design Works - Part 1
07-19-10 - Tools for Designing Multiplayer Cards - Multiplayer Week
07-26-10 - How Design Works - Part 2

08-02-10 - Methods to Contact Wizards - Feedback Week
08-09-10 - Design and Memory - Part 1
08-16-10 - Seven Stories About The Opening Hand - Opening Hand Week
08-23-10 - Design and Memroy - Part 2
08-30-10 - Sequels in Magic's History - Sequel Week

09-06-10 - How Poison Returned to Magic - SCARS OF MIRRODIN Week 1
09-13-10 - Design Issues for Returning to Mirrodin - SCARS OF MIRRODIN Week 2
09-20-10 - Design Issues for Bringing Back the Phyrexians - SCARS OF MIRRODIN Week 3
09-27-10 - State of Design 2010
10-04-10 - Designing Proliferate & GDS2 FAQ - Proliferate Week
10-11-10 - Which Comes First - Design or Flavor? 
10-18-10 - Designing Metalcraft - Metalcraft Week
10-25-10 - GDS2 Multiple-Choice Test

11-01-10 - Passion - Infect Week
11-29-10 - Why Some Mechanics Don't Appear on Common - Imprint Week 

12-13-10 - Destruction and Indestructible - Darksteel Week
12-27-10 - 2010 Favorite - Playing with Memories


COLUMN ARCHIVE
Feature Article
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Making Magic
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Taste the Magic/Savor the Flavor
2005 2006 2007 2008 2009 2010 2011
Latest Developments
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Select Articles
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Theme Weeks 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

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