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Thursday, January 1, 2004

M:TG.COM Articles - Making Magic - 2004



01-05-04 - Designing Indestructible - DARKSTEEL Week 1
01-12-04 - Designing Modular - DARKSTEEL Week 2
01-19-04 - Designing Affinity - DARKSTEEL Week 3
01-26-04 - Origins of Tempest, Unglued, Urza's Destiny, Invasion, and Mirrodin

02-02-04 - The Philosophy of Black - Black Week
02-09-04 - Site Update and Free Association
02-16-04 - Player Survey
02-23-04 - The Origins of the Mulligan - Mulligan Week

03-01-04 - A Short Story Starring R&D
03-08-04 - Designing Slivers - Sliver Week
03-15-04 - Tying Loose Ends From Previous Articles
03-22-04 - Q&A About Cycling - Cycling Week
03-29-04 - Player Survey Results

04-05-04 - Announcing Unhinged - (Hidden Gem Week)
04-12-04 - Non-Column Related Mail
04-19-04 - The Importance of Sorceries - Sorcery Week
04-26-04 - Collecting and Magic

05-03-04 - Staff of Domination and the Machine Deck - FIFTH DAWN Week 1
05-10-04 - Designing Sunburst - FIFTH DAWN Week 2
05-17-04 - Designing Scry
05-24-04 - Designing Cogs - Machine Week
05-31-04 - Game Concept - Why Rules are Necessary for Structure and for Breaking

06-07-04 - Myr Article Told Through a Rotating Column Style - Myr Week
06-14-04 - Mark Rosewater's Creative Process in Play Format
06-21-04 - Interview with Serra Angel - Angel Week
06-28-04 - Mailbag - June 2004

07-05-04 - History of Demons in Magic - Demon Week
07-12-04 - Design 102
07-19-04 - The Philosophy of Red - Red Week
07-26-04 - History of the First Fifty Pro Tours - Part 1

08-02-04 - Top 10 Best Designed Ice Age Cards  - Ice Age Week
08-09-04 - History of the First Fifty Pro Tours - Part 2
08-16-04 - The Origins of Unglued - Unglued Week
08-23-04 - Brief Updates - Design Teams, Invitational, You Make the Card 3, Creative Writer

09-06-04 - Designing Arcane - CHAMPIONS OF KAMIGAWA Week 1
09-13-04 - Designing Splice - CHAMPIONS OF KAMIGAWA Week 2

09-20-04 - Designing Flip Cards
09-27-04 - (Not) Designing Combos - Combo Week

10-04-04 - Changes That Sap Flavor for Mechanical Gain
10-11-04 - Designing Spirits - Spirit Week
10-18-04 - Elegance and Writing
10-25-04 - Ten Top Ten Lists - Top Ten Week

11-01-04 - A Response to Elegance Responses
11-08-04 - Designing Unhinged  - UNHINGED Week 1 [Broken Card Link ]
11-15-04 - Rules for Designing Un- Cards - UNHINGED Week 2
11-22-04 - Designing Unhiged Cards
11-29-04 - Inspirations for Unhinged Cards - Throwback Week

12-06-04 - The Impossibility of Pleasing Everyone All the Time
12-13-04 - Design Story Told Through an Acostic - Puzzle Week
12-20-04 - 2004 Favorite - Mark Rosewater's Creative Process in Play Format
12-27-04 - 2004 Favorite - Origins of Tempest, Unglued, Urza's Destiny, Invasion, and Mirrodin


COLUMN ARCHIVE
Feature Article
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Making Magic
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Taste the Magic/Savor the Flavor
2005 2006 2007 2008 2009 2010 2011
Latest Developments
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Select Articles
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Theme Weeks 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

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